People infringe on copyrights, even
with the threat of lawsuits. The
Internet makes it easy to disseminate and copy information and the copyright
law is often vague, disregarded or misunderstood. Furthermore, technology encourages creation, simple access to
the Internet, and easy infringement. A copyright, whether filed or not, protects
the rights of the creator (Stim, 2010). As a copyright holder, you own a
“bundle of rights” which includes the rights to create copies of your work, create
derivative works, distribute copies, and the rights to public performance,
display, and digital audio transmission (Waxer & Baum, 2007). “Fair use” opens the door for sharing
and building upon great ideas, yet the law does not specify details of what
constitutes this copyright exclusion and often pushes the door into the courtroom
(Waxer & Baum, 2007). Although, the Copyright Law protects creative work as
soon as it is in a tangible form, filing for an official copyright secures
greater protection (Stim, 2010). If you need to go to court to protect your
rights from an infringement, a copyright must be registered with the U.S.
Copyright Office to recover certain fees and claim monetary damage (Stim,
2010).
A serinette is a miniature French barrel organ, also called a bird-organ, which plays small wind pipes. The name bird organ comes from the way that these organs were used to teach birds to sing. Serinettes existed that could play four or more different tunes.
Macromedia Flash (now Adobe Flash)
is a software program for creating animated video and multimedia content with
interactivity (Adobe Flash, n.d.). In this case, you have used Flash to create
a game. Copyright was formed to protect the written word and did not originally
address the application of that law in the newer fields of Internet game
creation. However, copyright covers the tangible creation of your works, which
includes aspects of a Flash game creation (Flash Rights, n.d.). Copyright does not protect ideas, or the
name or title of a work, including the name of a game (Flash Rights, n.d.).
“Nor does copyright protect any idea, system, method, device, or trademark
material involved in developing, merchandising, or playing a game…[or] prevents
others from developing another game based on similar principles.” (Copyright
Law, 2011, para. 1). While this seems to be directed at board-type games of the
past, the law is still applicable to multimedia games. There has to be a
literary or audiovisual aspect of the game to copyright (Jordan, 2009). The
code you write to create the game can be copyrighted as a written form of
expression, much as a computer program is protected (Jordan, 2009). The
creative design of the images in Flash could be considered artistic creation
(Flash Rights, n.d.). If the music
is original, it would be copyright protected. Based on copyright law, you can
develop a game even if it is “based on similar principles,” which would seem to
indicate that even though this game is similar to “Name that Tune,” you could
still copyright the written and visual parts. However, a copyright protects the
expression of an idea, and a court could deem this infringement. Once your game
is on the Internet, your game could be taken down under the Digital Millennium
Copyright Act if suspected of copyright infringement (DMCA17 U.S.C. §512 as
cited by Video Games and the Law). This is a law that protects sites that sell
applications for cell phones.
Regarding the issue of music, you
must not use any copyrighted music without acquiring permission and/or a
license from the copyright holders, which could entail the musician, the
studio, the distributor or more. Recorded music is not in the public domain,
only the sheet music and lyrics produced before 1923 (PD INFO, 2012). Websites
such as PD Info provide sources of
royalty-free music (PD INFO, 2012).
The “Jeopardy” tune is copyrighted and protected by law. Using any
portion of the song would be infringement. Fair use of music for educational
purposes allows only 10% or up to 30 seconds of the work (Waxer & Baum,
2007). However, educational use within the narrow safety afforded by “Fair Use”
gets blurred when use includes online courses where time constraints and
downloadable aspects impact “for educational use only.” While the game idea is
safe to use, the main tune, Jeopardy must be licensed before use, and all the
tunes for guessing must be royalty-free or licensed.
If you create a music guessing game
with the Jeopardy tune and music clips from copyrighted music, you have
infringed on the rights of the copyright owners. This is true even if you have
no plans to profit financially. It is not advisable to use this game in your
portfolio for a job since that will only highlight your inability to legally
maneuver within the complicated intellectual property laws. It would also
indicate your lack of integrity and honesty. Giving this game to a friend does
not protect you from copyright infringement, nor does posting a “link only” on
your website. Even though a hyperlink is a fact, (which could find a safe
harbor in fair use) it becomes illegal when that link causes the user to
infringe on someone else’s copyright (Waxer & Baum, 2007). In this case, you are guilty of inducing
others to use your Flash game through the link you provide. When music provider, Grokster claimed that
they were innocent of infringement it was based on their contention that they
did not store music files on their servers. But they provided access to others
where the music could be illegally downloaded and the courts ruled in favor of MGM (Supreme Court Rules MGM, n.d.).
Image Credit |
In the second case study, you are
making a video DVD yearbook, which includes popular songs, TV, movie and news
snippets, and your own video images. You plan to sell the yearbook online and
get all the legal permissions required to make and distribute this impressive
yearbook. The first hurdle is in choosing music for your DVD that reflects the
year, and does not infringe on copyright. There are no sound recordings in the
public domain, even though music and lyrics published before 1923 are n the
public domain (Waxer & Baum, 2007). Besides, this is a yearbook, which
would include current music, and therefore, you will have to get permission to
use the music. This process can be costly as well as time consuming since the
rights of the vocalist, musician, lyricist, composer, and producer may have to
be contacted for each song (Waxer & Baum, 2007). You will have to write a
letter to each of them asking for permission. Include your name and short but
descriptive reason for wanting to use the music. Include a timeframe for your
project, the price of each copy and lastly, a signature line for the copyright
holder. If you do not hear back, do not presume that means you have permission.
The copyright holder has rights even without responding to your letter (Waxer
& Baum, 2007).
The same obstacles that you faced
with the music is likely to be equal in getting permission for snippets of TV
shows, movies and news. The copyrights can extend to include producers and
artists. If the movies are in the public domain, you are free to use them.
(Most likely this will not be the case for a yearbook unless you doing one for
your grandmother in 1923.) Otherwise
you will have to get permission. In the case of documentary filmmaker, Jon
Else, he decided to edit out a 4.5 second scene of The Simpsons rather than pay
$10,000 to Fox Broadcasting, the parent company who owned part of the
copyrights. Else had obtained permission from the creator of the Simpsons, the
producer, but hit the big price tag with Fox. Even though it would be fun to have all those memories
included in a DVD, and they may even encourage the buyers of your yearbook DVD
to purchase the original movies, profiting the movie producers, actors, etc.,
the hassle and cost of obtaining rights may not be worth it. This is probably a
case where copyright is too restrictive.
The final element of your DVD
yearbook includes your own private images and video. You own the copyright to
these images and videos and those rights will then be assigned to you. All
permissions that were granted to you for this DVD yearbook should be credited
as requested by the copyright holders. You must have received authority and
permission from each copyright holder. A sample permissions letter follows,
although large companies probably use an internal legal form for such things.
Heading
Re: Permissions
Dear [copyright holder]
I am making a DVD yearbook for
Northwood College and would like permission to use a clip from your movie,
[name of movie] as a memento of our college years. The scene I am thinking of
is [name scene]. If you do not hold the copyright or if there are numerous
owners, please let me know. We plan to sell the yearbooks for $10, with a $2.00
discount to students. All profits will cover the cost of the materials and we
will only produce 200 copies. We will credit your work at the end of the DVD in
any way you prefer.
Thank you for considering this
request.
Sincerely,
[name]
I grant permission for the use of
the above referenced material in the manner described and no other rights are
allowed.
Signature___________________________________Date__________________
References
Adobe
Flash Professional CS6. (n.d.). Retrieved from http://www.adobe.com/products/flash.html
Copyright
Law of the United States. (2011). Copyright Registration of Games. Retrieved
from http://www.copyright.gov/title17/
Flash Rights. (n.d.). Retrieved from http://www.flashrights.com/copyrightbasics.htm
Jordan,
W. (2009). Evolution of the tetromino-stacking game: An historical design study
of Tetris. Retrived from http://wiki.igda.org/images/e/ea/Will_Jordan_-_Evolution_of_the_tetromino-stacking_game.pdf
PD INFO Public Domain Information Project. (2012). Retrieved
from http://www.pdinfo.com/
Stim, R. (2010). Stanford University Libraries:
Copyright & Fair Use. Overview and Resources.
Retrieved from http://fairuse.stanford.edu/Copyright_and_Fair_Use_Overview/
Supreme court rules MGM Studios v Grokster. (n.d.). Retrieved
from http://www.copyright.gov/docs/mgm/index.html
Video games and the law: Copyright, trademark and intellectual
property. (2011). Retrieved from http://www.newmediarights.org/guide/legal/Video_Games_law_Copyright_Trademark_Intellectual_Property%20#What%20parts%20of%20the%20video%20game%20are%20copyrightable?
Waxer, B. M.,
& Baum, M. L. (2007). Copyright on
the Internet. Boston, MA: Thomson Course Technology.
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